bugfix: use normal pan value scaling for reverb::Pan #2080
Merged
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Fixes reverb pan values do not roundrip #2063. All panning uses the same doPanning() function, so same value scaling is correct for reverb as well.
No need to adjust save/load logic: any old saved values will be used as-is and sound the same, they will just display differently.
This gives access to fully wet and dry sounds if you pan master fully one way and reverb fully the other way.