WIP basic scene-graph with frustrum culling for Raylib
-
frustum.h
: contains basic frustum functions ; -
rnodes.h
: contains API to create scene-graph / node-graph manually ; -
rscenegraph.h
: WIP
STATUS:
A little busy fixing some issues on an other repo, but i'll come back finishing this project ASAP.that was raysan5/raylib#4151- Raylib is a nice and seductive little project, but I'm currently evaluating migrating to Godot and
GDextension
to avoid wasting time and energy trying to workaround heavy code-debt and maintainance inertie.