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WIP scene graph with frustum culling for Raylib

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rscenegraph.h

WIP basic scene-graph with frustrum culling for Raylib

  • frustum.h : contains basic frustum functions ;
  • rnodes.h : contains API to create scene-graph / node-graph manually ;
  • rscenegraph.h : WIP

STATUS:

  • A little busy fixing some issues on an other repo, but i'll come back finishing this project ASAP. that was raysan5/raylib#4151
  • Raylib is a nice and seductive little project, but I'm currently evaluating migrating to Godot and GDextension to avoid wasting time and energy trying to workaround heavy code-debt and maintainance inertie.

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WIP scene graph with frustum culling for Raylib

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