Skip to content
View SuboptimalEng's full-sized avatar
Block or Report

Block or report SuboptimalEng

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

Raymarching Shader Generator in Unity

HLSL 1,333 131 Updated Jul 30, 2022

Open Image Denoise on the Web

TypeScript 208 6 Updated Jul 30, 2024

Roadmap to becoming a game developer in 2022

Rust 5,451 501 Updated Jan 12, 2023

🔺🌱 An example on how to render a hello triangle with WebGPU.

TypeScript 296 28 Updated Apr 17, 2023

Path tracing in GLSL using WebGL

JavaScript 342 57 Updated Jan 26, 2019

Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"

C++ 148 23 Updated May 25, 2024

WebGL Volumetric Renderer

JavaScript 68 16 Updated Apr 7, 2015
TypeScript 11 1 Updated Mar 7, 2024

A lightweight WebGL library

JavaScript 1,515 146 Updated Aug 25, 2022
TypeScript 2,997 226 Updated Jul 22, 2024

Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.

TypeScript 4,240 509 Updated Aug 6, 2024

The open collection of GL Transitions

GLSL 1,819 291 Updated Jul 4, 2024

Master programming by recreating your favorite technologies from scratch.

292,582 27,481 Updated Aug 6, 2024

Run GPT model on the browser with WebGPU. An implementation of GPT inference in less than ~1500 lines of vanilla Javascript.

JavaScript 3,595 206 Updated Jan 12, 2024

A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET dev…

C# 2,667 121 Updated Aug 2, 2024

Implementation of Jos Stam's Real-Time Fluid Dynamics for Games paper using javascript as a playground for learning the WebGPU API.

JavaScript 70 5 Updated Aug 28, 2023

Minimal ray-traced game engine with gravity affected rays

C++ 22 2 Updated Aug 17, 2021

Graphics Programming Resources List

219 14 Updated May 19, 2024
C# 89 21 Updated May 26, 2023

A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time

C# 3,169 222 Updated Jul 3, 2024

ALIEN is a CUDA-powered artificial life simulation program.

C++ 3,486 106 Updated Aug 6, 2024

A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥

C# 675 85 Updated Nov 7, 2018

Shaders For People Who Don't Know How To Shader, a tutorial series for beginners!

ShaderLab 1,163 39 Updated Mar 1, 2024

Reproducing images with geometric primitives.

Go 12,376 610 Updated Jul 22, 2024

Play with fluids in your browser (works even on mobile)

JavaScript 14,482 1,660 Updated Jun 17, 2024

Visualize Your Ideas With Code

TypeScript 15,705 587 Updated Jul 31, 2024

Simple SDF mesh generation in Python

Python 1,552 128 Updated Aug 5, 2024
Next