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Fruit Gladiators

Build and Deploy of Fruit Gladiators

This repository contains the Unity project for GMTK 2023.

Gameplay

Since the theme was Roles Reversed, we built a reversed snake where you control fruits instead of the snake and the mission is to save as much fruit as you can.

How to play

Use arrow keys to move the selected fruit and space to change the currently active character. If things get too tough, hold R to reset the level.

There are currently two types of levels:

  • Ones where you need to make the snake kill himself to win;
  • Ones where you can escape or make a partner escape without killing the snake.

At the start of each level, a window will tell you what's the way out of it.

Getting Started

To run and modify the game locally, follow these steps:

  1. Clone or download this repository to your local machine.
  2. Open the Unity game project using Unity Editor (version 2021.3.25f1 or later).
  3. Explore the project files and assets in the Unity Editor.
  4. Play the game in the Unity Editor by clicking the "Play" button.

Deployment

The game is configured to be deployed on itch.io using GitHub Actions. The deployment process is automated through the following steps:

  1. Build - A GitHub Actions workflow is triggered whenever changes are pushed to the master branch. The workflow builds the game as WebGL using Unity's build pipeline.
  2. Release - After a successful build, the workflow creates a new release on GitHub and attaches the game build as an artifact.
  3. Deploy - Finally, the workflow deploys the game to itch.io by uploading the artifact to a specific game project.

To set up the deployment for your game, you need to configure the necessary secrets and adjust the workflow file located at .github/workflows/build-and-deploy.yml to match your project's needs. Please look at the official documentation of GitHub Actions and itch.io for more information.

Next Steps

There are no current plans to work on this project any further but if ever someone will pick it up from here, there are a few things to correct:

  • Handle the difficulty curve. Apparently, the first level it's very hard to complete and makes many players stop playing on the very first try.
  • Add more levels. 5 playable levels are currently implemented, however, there's the potential, with the currently implemented mechanics, to design a few more.
  • Add music in the background
  • Add a tutorial section, in the game jam version we assumed that everyone knew the famous game: Snake. We were wrong.
  • Add sound effects when a character is close to being eaten