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This project was to build a RayTracer in C++ from the ground up using only the GLM library (openGL Math, https://glm.g-truc.net/0.9.9/index.html) using visual studio. This RayTracer includes perspective and orthographic viewing, ambient, diffuse, and specular lighting, multiple different 3D shapes (spheres, polygons, ellipses, cylinders), reflec…

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Srickert12/RayTracer

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RayTracer

This project was to build a RayTracer in C++ from the ground up using only the GLM library (openGL Math, https://glm.g-truc.net/0.9.9/index.html). This RayTracer includes perspective and orthographic viewing, ambient, diffuse, and specular lighting, multiple different 3D shapes (spheres, polygons, ellipses, cylinders), reflections, and shadows.

Some starter code was given, but most of the functionality (lighting calculations, ray calculations, quadric shape calculations, reflections, shadows) was written by me.

The final output of my program can be seen by opening the final_pic.png file

To run, you must have Microsoft Visual Studio 2017 or later. Open the .sln file with visual studio and click run (you will get better performance running in release mode instead of debug mode).

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This project was to build a RayTracer in C++ from the ground up using only the GLM library (openGL Math, https://glm.g-truc.net/0.9.9/index.html) using visual studio. This RayTracer includes perspective and orthographic viewing, ambient, diffuse, and specular lighting, multiple different 3D shapes (spheres, polygons, ellipses, cylinders), reflec…

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