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RM-labeling-tool/ #3

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utterances-bot opened this issue Mar 20, 2023 · 10 comments
Open

RM-labeling-tool/ #3

utterances-bot opened this issue Mar 20, 2023 · 10 comments

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@utterances-bot
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Unity WebGL Player | RMwebgl

https://spphire.github.io/RM-labeling-tool/

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Spphire commented Mar 20, 2023

2023/3/28 1:00 前获取的数据集种xywh有问题,详见指南开头

Repository owner deleted a comment from WangMinan Mar 23, 2023
Repository owner deleted a comment from WangMinan Mar 28, 2023
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Spphire commented Mar 29, 2023

官方更改未激活装甲板灯效,已于3/29修改

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hello,就是正常的装甲板不应该是随机一个一个亮起来的吗,这个有时候会同时亮起好多个哎

@Spphire
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Spphire commented Apr 15, 2023

hello,就是正常的装甲板不应该是随机一个一个亮起来的吗,这个有时候会同时亮起好多个哎

对数据集来说没有关系,而且能平衡样本数量

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CaiShee commented Apr 20, 2023

请问这些灯条是自己画的吗?官方模型里好像没有提供欸

@Spphire
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Spphire commented Apr 20, 2023

请问这些灯条是自己画的吗?官方模型里好像没有提供欸

圆环灯条是贴了个平面mesh,其他的直接拿官方模型中部件当灯条

@FYT-Dworry
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Hello, 这个扇叶中心灯条的颜色在切换之后又会变成默认的颜色,像这样子。
bug

@Spphire
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Spphire commented May 3, 2023

Hello, 这个扇叶中心灯条的颜色在切换之后又会变成默认的颜色,像这样子。 bug

修好力

@FYT-Dworry
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Hello, 这个扇叶中心灯条的颜色在切换之后又会变成默认的颜色,像这样子。 bug

修好力

感谢!! ♥️ ♥️ ♥️

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julyfun commented Jun 20, 2023

似乎没有平衡步兵装甲板的数据集(345号大装甲)

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