Main Logic -> TURN BASE battles, one path, one boss, enemies
Classes - > 3 Classes ( BARBARIAN, ROGUE, WIZARD )
CLASS BARBARIAN has HP, ARMOR, DAMAGE, RESOURCE(RAGE), INITIATIVE & 3 ABILLITIES ( 1 BASIC & 2 ABILS) CLASS ROGUE has HP, ARMOR, DAMAGE, RESOURCE(ENERGY),INITIATIVE & 3 ABILLITIES ( 1 BASIC & 2 ABILS) CLASS WIZARD has HP, ARMOR, DAMAGE, RESOURCE(MANA), INITIATIVE & 3 ABILLITIES ( 1 BASIC & 2 ABILS)
RAGE-> GENERATES WITH BASIC ATTACKS ENERGY-> GENERATES EACH TURN MANA-> GENERATES WITH BASIC ATTACKS
Difficulty -> 3 Difficulties ( Easy(5 Steps), Normal(10 steps), Hard(15 steps) )
The Adventure - > Think of it as Train Stations , your hero board the train for X steps, on each step you encounter one of the following 1)Enemy 2)Item 3)Civilian 4)Nothing Final Step)Boss
BATTLE SYSTEM ( Turn Based )
1st Step) Initiative Check to see who attacks first 2nd Step) Start of Turn (turn repeats while your hp and enemy hp > 0) 3rd Step) Print your and enemy stats 4th Step) Your Side of Turn Status effects from buffs or debuffs trigger You can choose in your turn between attacking or using an item(if its not empty) For Attack-> ability - Defender Armor. enables an effect if exist you mana, rage, energy = -ability mana cost checks if enemy hp > 0 ends your side of turn or if enemy dies end the battle
For Inventory -> Choose an Item to use
ends your side of turn
Enemy Side of turn
Status Effects from buffs and debuffs trigger
Enemy chooses an attack
For Attack-> ability - your armor
enable status effects if exits
mana, rage, energy = -ability mana cost
checks if your hp > 0
end enemy side of turn or game if you die