This project is an open-source prototype. See 'Project status' and 'License' below for more.
Brave is a Basic real-time (remote) audio/video editor. It allows LIVE video (and/or audio) to be received, manipulated, and sent elsewhere. It is API driven and is designed to work remotely, such as on the cloud.
Example usage includes:
- Forwarding RTMP from one place to another
- Changing the size of video, and having a holding slate if the input disappears
- Mixing two or more inputs
- Adding basic graphics (images, text, etc)
- Previewing video streams using WebRTC
Brave is based on GStreamer. It is, in one sense, a RESTful API for GStreamer (for live audio/video handling).
To learn more, read below, or see the FAQ, API guide, How-to guide and Config file guide.
This web interface is optional; Brave can be controlled via the API or startup config file.
Similar open-source projects to this include:
Brave allows you to configure inputs, outputs, mixers and overlays. You can have any number of each (subject to the limitations of your server). They can be created at startup using a config file, or created and changed dynamically via REST API.
An input is a source of audio or video. There can be any number of inputs, added or removed at any time, which can then be sent to mixers and outputs. Input types include:
- Live and non-live streams, through protocols such as RTMP, RTSP, and HLS
- Files (e.g. mp4 or mp3) - either local or downloaded remotely
- Images (PNG/SVG/JPEG)
- MPEG or OGG retrieved via a TCP connection
- Test audio / video streams
An output is how the constructed audio/video is then sent, served or saved. There can be any number of outputs, added or removed at any time. Output types include:
- RTMP - which can then send to Facebook Live and YouTube Live
- TCP Server - which clients such as VLC can connect to
- Local file - writing an mp4 file
- Image - writing a JPEG file of the video periodically
- WebRTC - for near-realtime previewing of the video (and audio)
- AWS Kinesis Video Stream
- Local - for playback on a local machine
An overlay is something that can overlay the video from an input or mixer. (Overlays do not exist for audio.) There can be any number of overlays.
Supported overlay types:
- Clock (place a clock over the video)
- Text (write text over the video)
- Effects
Read more about overlay types.
There can be any number of mixers. They can take any number of inputs (including the output from another mixer). It can send to any number of outputs. Read more about mixers.
This project is still work in progress, and has not been thoroughly tested or used in any production environments.
First, install the dependencies, and then clone this repo.
- Python 3.6 (or higher)
- GStreamer 1.14.3 or higher (including the good/bad/ugly packages)
- Multiple Python libraries (installed by pipenv)
To start:
./brave.py
Brave has an API and web interface, which by default is on port 5000. So if running locally, access by pointing your web browser at:
https://localhost:5000/
To change the port, either set the PORT
environment variable, or set api_port
in the config file.
There are three ways to configure Brave:
- Web interface
- REST API (plus optional websocket)
- Config file
The web interface is a simple client-side interface. It uses the API to allow the user to view and control Brave's setup.
The web interface can be found at https://localhost:5000/. (If running on a remote server, replacing localhost
with the name of your server.)
The API allows read/write access of the state of Brave, including being able to create new inputs, outputs, and overlays dynamically. See the API documentation for more.
Brave can be configured by config file. This includes being able to have certain inputs, mixers, outputs and overlays created when Brave starts.
Provide another config with the -c
parameter, e.g.
./brave.py -c config/example_empty.yaml
See the Config File documentation for more.
A STUN or TURN server is likely required for Brave's WebRTC to work between remote connections.
Brave defaults to Google's public STUN server; this can be overridden in the config file, or by setting the STUN_SERVER
environment variable. Likewise, a TURN_SERVER
environment variable can be set if a TURN server is required. Its value should be in the format <usernane>:<credential>@<host>:<port>
.
Brave has functional black-box tests that ensure the config file and API is working correctly. To run them:
pytest
A few useful pytest
options:
- To see the output, add
-s
. - To see the name of each test being run, add
-v
. - To run only failing tests, add
--lf
. - To filter to tests that match a string:
-k <string_to_match>
All tests should pass.
To check code quality, Flake8 is used. To run:
flake8 --count brave
Brave is based on GStreamer, which is a complex beast. If you're experiencing errors or reliability issues, here's a guide on how to debug.
Run the test framework.
Brave outputs log messages, which should include all errors. To see finer grained logging, set LOG_LEVEL=debug
, i.e.
LOG_LEVEL=debug ./brave.py
For even more, ask GStreamer to provide much more debug output with:
GST_DEBUG=4 LOG_LEVEL=debug ./brave.py
Brave creates multiple GStreamer pipelines, each containing multiple linked elements. Spotting which element has caused an error can help track down the problem.
To see, select 'Debug view' from the web interface. Or, visit the /api/elements
API endpoint.
Look out for:
- Elements not in the PLAYING state
- Elements with different caps
If there are situations where it work and where it doesn't, try capturing the two /elements
responses, and diffing them.
If you're manipulating video that has audio, try disabling audio using enable_audio: false
in the config file.
And then similarly, disabling video using enable_video: false
.
This will help inform if it's the audio handling or video handling that's at fault.
If you repeatably get an error, identify what's causing it by removing inputs/outputs/overlays until the problem goes away. Try and find the minimum required to cause the problem.
Brave is licensed under the Apache 2 license.
Brave uses GStreamer which is licensed under the LGPL. GStreamer is dynamically linked, and is not distributed as part of the Brave codebase. Here is the GStreamer license. Here is the GStreamer licensing documentation.
Copyright (c) 2019 BBC