Level Designer Toolkit (LDtk) is a modern, efficient and open-source 2D level editor with a strong focus on user-friendliness.
Links: Official website | Haxe API (on GitHub)
Visit LDtk.io to get latest version.
- Haxe compiler: you need an up-to-date and working Haxe install to build LDtk.
- NPM: this package manager is used for various install and packaging scripts
Install required haxe libs:
haxelib git heaps https://github.com/deepnight/heaps.git
haxelib git hxnodejs https://github.com/HaxeFoundation/hxnodejs.git
haxelib git electron https://github.com/tong/hxelectron.git
haxelib git deepnightLibs https://github.com/deepnight/deepnightLibs.git
haxelib git ldtk-haxe-api https://github.com/deepnight/ldtk-haxe-api.git
haxelib git castle https://github.com/ncannasse/castle.git
Run the following command in the app
folder:
npm i
First, from the root of the repo, build the electron Main:
haxe main.debug.hxml
This should create a app/assets/main.js
file.
Then, build the electron Renderer:
haxe renderer.debug.hxml
This should create app/assets/js/renderer.js
.
If you want to try a future version of LDtk, you can checkout branches named dev-x.y.z
where x.y.z is version number.
IMPORTANT:
- these dev branches might be unstables, or even broken. Therefore, it's not recommended to use, unless you plan to add or fix something on LDtk.
- because dev branches might change quickly, you will need to update haxelibs often.
- you will need to switch the LDtk haxe API to the same branch as LDtk repo. (adapt the branch name below accordingly):
haxelib git ldtk-haxe-api https://github.com/deepnight/ldtk-haxe-api.git dev-0.6.0
From a command line in the app
folder, run:
npm run start
- Tileset images: see README in samples
- Haxe: https://haxe.org/
- Heaps.io: https://heaps.io/
- Electron: https://www.electronjs.org/
- JQuery: https://jquery.com
- MarkedJS: https://github.com/markedjs/marked
- SVG icons from https://material.io