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GPU occlusion culling using compute shader with Vulkan
Mesh optimization library that makes meshes smaller and faster to render
Single GPU passthrough guide 单显卡直通教程资源
C++ ECS 2D Game Engine powered by SFML and the Steam Networking Library (GameNetworkingSockets)
TaskScheduler is a set of algorithms working together for asynchronous threaded code execution.
a polkit agent in 145 lines of code, because polkit is dumb and none of the other agents worked
Real-time Position-Based Crowd Simulation in WebGPU
Cross-platform implementation for Texconv and Texassemble.
An interactive tool for understanding the concept of minkowski sum
This is where I'll put my custom scripts/functions that might be useful in future projects of mine.
A native Touch UI for 3D Printers running Klipper/Moonraker.
clone from https://github.com/Klipper3d/klipper/
PrusaSlicer Profiles for the Creality Ender 3 V3 KE
#1 Locally hosted web application that allows you to perform various operations on PDF files
A PrusaSlicer Profile for the Ender 3 v3 SE. Feel free to contribute!
supermerill / SuperSlicer
Forked from prusa3d/PrusaSlicerG-code generator for 3D printers (Prusa, Voron, Creality, etc.)
A collection of tools, libraries, and tests for Vulkan shader compilation.