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Description

This project was an assignment of the AI course, at the time during university. Gameplay components and level design were provided by the tutor. The Behaviour Tree is a very common way to represent AI in video games. The project is intended to represent two teams playing "Capture the flag" against each other. The Behaviour Tree scripts can be found at "AIAssignmentProject/Assets/Scripts/BehaviourTree".

Unity version: 2019.1.5

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BehaviourTree in Unity

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