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using ShaderToy, FileIO, GLAbstraction | ||
|
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shadertoy("clouds.frag", Dict{Symbol, Any}( | ||
:iChannel0 => Texture(load("tex16.png").data, x_repeat=:repeat, minfilter=:linear), | ||
)) |
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using ShaderToy | ||
shadertoy("monster.frag") |
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using ShaderToy | ||
shadertoy("rayprimitive.frag") |
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using ShaderToy | ||
shadertoy("seascape.frag") |
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