Starred repositories
Beginner learning materials on how to reverse engineer video games
3D Scrolling Portfolio Website with Three.js
Open-source link management infrastructure. Loved by modern marketing teams like Vercel, Raycast, and Perplexity.
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
OpenCL is the most powerful programming language ever created. Yet the OpenCL C++ bindings are cumbersome and the code overhead prevents many people from getting started. I created this lightweight…
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
This is the official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Code Snippets + Tricks & Tips to help Pine Script developers
One stop solution for all Vulkan samples
C++ examples for the Vulkan graphics API
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
The Physics engine that accompanies the book "Game Physics Engine Design"
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A real-time, GPU-driven method to generate 2D curves from 3D mesh’s contour.
Custom build of blender with some extra NPR features.
One stop shop for getting started with the Vulkan API