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Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
FOnline Engine is a flexible cross-platform isometric game engine
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
A modular destruction SDK designed for performance and flexibility, replacing APEX destruction
A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.
Modular node graph based noise generation library using SIMD, C++17 and templates
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET
📝 Algorithms and data structures implemented in JavaScript with explanations and links to further readings
The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…
Rhodonite Web3D(WebGL2&WebGPU) Library in TypeScript
JavaScript navigation mesh construction, path-finding, and spatial reasoning toolkit. WebAssembly port of Recast Navigation.
A massively parallel, high-level programming language
😠⚔️😈 A minimalistic 2D turn-based tactical game in Rust
Roguelike Tutorial in Rust - using RLTK
A Maya plugin that replaces the main Maya viewport with a Hydra viewer.
An open source, turn-based strategy game with a high fantasy theme.
A clean implementation based on AlphaZero for any game in any framework + tutorial + Othello/Gobang/TicTacToe/Connect4 and more