Starred repositories
dodoleon / games106
Forked from SaschaWillems/Vulkan现代图形绘制流水线原理与实践,作业框架。
The official Tunnelblick website is at https://tunnelblick.net; the official Tunnelblick GitHub repository is at https://github.com/Tunnelblick
CoreCLR is the runtime for .NET Core. It includes the garbage collector, JIT compiler, primitive data types and low-level classes.
vovgou / DotNettyForUnity
Forked from Azure/DotNettyDotNetty project – a port of netty, event-driven asynchronous network application framework
JT/T808 Gateway,JT808 Gateway, GB808 Gateway(support 2011, 2013, 2019 version) JT/T808网关、JT808网关、GB808网关(支持2011、2013、2019版本)
JT/T808 protocol,JT808 protocol, GB808 protocol (support 2011, 2013, 2019 version) JT/T808协议、JT808协议、GB808协议(支持2011、2013、2019版本)
HybridCLR 是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
ChatGPT 中文调教指南。各种场景使用指南。学习怎么让它听你的话。
binjie09 / chatgpt-web
Forked from Chanzhaoyu/chatgpt-web使用 express 和 vue3 搭建的 ChartGPT 演示网页
Patch all versions of Unity3D and UnityHub for Windows, MacOS, Linux and Docker.
PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.
A fast,scalable,distributed game server framework for Node.js.
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
Piccolo (formerly Pilot) – mini game engine for games104
An MVVM & Databinding framework that can use C# and Lua to develop games
📖 书籍《Unity Shader入门精要》源代码
A .NET GIS solution that is fast and reliable for the .NET platform.
.NET Standard wrapper for FFmpeg. It allows to process media without know how FFmpeg works, and can be used to pass customized arguments to FFmpeg from dotnet core application.
A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles
A Json based Rules Engine with extensive Dynamic expression support
🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现