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Build linux version in Steam runtime. Add building with msvc into wor…
…kflow and upload artifacts. (FWGS#181) * Run linux builds in steam-runtime * Add msvc to CI * Add artifacts
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Original file line number | Diff line number | Diff line change |
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@@ -14,34 +14,49 @@ jobs: | |
- os: ubuntu-latest | ||
cc: clang | ||
cxx: clang++ | ||
- os: windows-2016 | ||
cc: cl | ||
cxx: cl | ||
env: | ||
CC: ${{ matrix.cc }} | ||
CXX: ${{ matrix.cxx }} | ||
steps: | ||
- name: Checkout | ||
uses: actions/checkout@v2 | ||
|
||
- name: Get SDL2 headers | ||
- name: Checkout steam-runtime | ||
if: startsWith(matrix.os, 'ubuntu') | ||
uses: actions/checkout@v2 | ||
with: | ||
repository: libsdl-org/SDL | ||
ref: release-2.0.9 | ||
path: SDL2 | ||
- name: Link SDL2 headers into system path | ||
run: | | ||
sudo ln -s "$GITHUB_WORKSPACE/SDL2/include" /usr/local/include/SDL2 | ||
- name: Install dependencies | ||
repository: ValveSoftware/steam-runtime | ||
path: steam-runtime | ||
- name: Cache steam-runtime | ||
if: startsWith(matrix.os, 'ubuntu') | ||
id: cache-steam-runtime | ||
uses: actions/cache@v2 | ||
with: | ||
path: com.valvesoftware.SteamRuntime.Sdk-i386-scout-sysroot.tar.gz | ||
key: ${{ runner.os }}-steam-runtime | ||
- name: Download steam-runtime | ||
if: startsWith(matrix.os, 'ubuntu') && steps.cache-steam-runtime.outputs.cache-hit != 'true' | ||
run: wget --no-verbose https://repo.steampowered.com/steamrt-images-scout/snapshots/0.20210610.0/com.valvesoftware.SteamRuntime.Sdk-i386-scout-sysroot.tar.gz | ||
- name: Install steam runtime | ||
if: startsWith(matrix.os, 'ubuntu') | ||
run: | | ||
sudo apt-get -y install gcc-multilib g++-multilib | ||
./steam-runtime/setup_chroot.sh --i386 --tarball ./com.valvesoftware.SteamRuntime.Sdk-i386-scout-sysroot.tar.gz | ||
sudo sed -i 's/groups=sudo/groups=adm/g' /etc/schroot/chroot.d/steamrt_scout_i386.conf | ||
- name: Build with xash3d-fwgs input | ||
if: startsWith(matrix.os, 'ubuntu') | ||
run: | | ||
cmake -B build -S . -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" && cmake --build build --target all | ||
schroot --chroot steamrt_scout_i386 -- cmake -B build-fwgs -S . -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" | ||
schroot --chroot steamrt_scout_i386 -- cmake --build build-fwgs --target all | ||
- name: Build with goldsource input | ||
if: startsWith(matrix.os, 'ubuntu') | ||
run: | | ||
cmake -B build-gs -S . -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" -DGOLDSOURCE_SUPPORT=ON && cmake --build build-gs --target all | ||
schroot --chroot steamrt_scout_i386 -- cmake -B build -S . -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" -DGOLDSOURCE_SUPPORT=ON -DCMAKE_INSTALL_PREFIX="$PWD/dist" | ||
schroot --chroot steamrt_scout_i386 -- cmake --build build --target all | ||
schroot --chroot steamrt_scout_i386 -- cmake --build build --target install | ||
- name: Build with mingw | ||
if: startsWith(matrix.os, 'ubuntu') && startsWith(matrix.cc, 'gcc') | ||
|
@@ -50,3 +65,33 @@ jobs: | |
cmake -B build-mingw -S . -DCMAKE_SYSTEM_NAME=Windows -DCMAKE_C_COMPILER=i686-w64-mingw32-gcc -DCMAKE_CXX_COMPILER=i686-w64-mingw32-g++ | ||
cmake --build build-mingw --target all | ||
- name: Add msbuild to PATH | ||
if: startsWith(matrix.os, 'windows') | ||
uses: microsoft/[email protected] | ||
- name: Build with msvc | ||
if: startsWith(matrix.os, 'windows') | ||
run: | | ||
cmake -G "Visual Studio 15 2017" -B build -DGOLDSOURCE_SUPPORT=ON -DCMAKE_INSTALL_PREFIX="dist" | ||
msbuild build/INSTALL.vcxproj | ||
- name: Extract branch name | ||
shell: bash | ||
run: echo "##[set-output name=branch;]$(echo ${GITHUB_REF#refs/heads/} | tr '/' '_')" | ||
id: extract_branch | ||
- name: Extract gamedir | ||
shell: bash | ||
run: echo "##[set-output name=gamedir;]$(grep build/CMakeCache.txt -Ee 'GAMEDIR:STRING=[a-z]+' | cut -d '=' -f 2)" | ||
id: extract_gamedir | ||
- name: Upload linux artifact | ||
if: startsWith(matrix.os, 'ubuntu') && matrix.cc == 'gcc' | ||
uses: actions/upload-artifact@v2 | ||
with: | ||
name: hlsdk-${{ steps.extract_branch.outputs.branch }}-linux | ||
path: dist/${{ steps.extract_gamedir.outputs.gamedir }} | ||
- name: Upload windows artifact | ||
if: startsWith(matrix.os, 'windows') | ||
uses: actions/upload-artifact@v2 | ||
with: | ||
name: hlsdk-${{ steps.extract_branch.outputs.branch }}-windows | ||
path: dist/${{ steps.extract_gamedir.outputs.gamedir }} | ||
|