Welcome to the Agora github repo! Here you'll find the directory of all my work so far, which will eventually include all content and resources for the game so that it's all in one place for easy access.
Right now, the only thing availiable is the published SRD or 'system reference document' which is an assortment of markdown files intended to be used with the obsidian.md app. Stictly speaking, you should only need to download these files if you want to contribute to the project, or make edits to core rules for your own custom game or homebrew hacks.
Please visit https://publish.obsidian.md/agora for a free online preview of all the availiable content.
- Written introduction
- Added form-fillable character sheet pdf
- Updated the linear reading order with links at the bottom of core articles
- Finished a few small unfinished articles
- Finished character assembly rules (the game should now be fully playable!)
- Updated professions and cultures
- Updated conditions rules and conditions list
- Started ancestries list
- Added asterisks to articles that aren't currently live on the wiki (ie. heavily unfinished or nee rewriting)
- Added gambits list
- Added cultures list
- Added adventuring professions list
- Finished gear and tags list (appart from vehicles, vessels, and animals)
- Changed opposed tasks system: Now uses versus pools separated into offense and defense
- Slight tweaks to spealties and conditions list
- Added pilcrow sign to job description to indicate required tools
- Added recovery times and treatment difficulties to different wounds
- Improved checks vs tasks explanation article
- Updated metadata and tags in almost all articles (again)
- Minor changes to help, vinpcs, fact checks, and kismet rules based on alpha playtesting feedback
- Updated metadata and tags on all articles
- Embedded job subsystems into their own articles to make searching easier
- A few weapons updates
- Updated social and martial combat systems based on playtesting and feedback:
- Presence calculation is slightly simplified
- Composure renamed to Disposition (and this name is also shared with martial combat now too, so Stamina will also be renamed to Disposition)
- Add Health to Disposition roll, so you're less screwed if you don't have one of the two jobs.
- Momentum gains +1 at 5, and every 10 momentum thereafter (though the grid graphic hasn't been updated yet).
- Tones grant flat momentum each round, and you can no longer change tone mid round except via an exploit.
- Speechlessness doesn't force you to skip a turn anymore, but you're still kinda incentivized to do so, as it instead drops your Presence to 0 until the end of the round you next take a turn on.
- Turns taken on tied disposition now resolve simultanously.
- You can't take the same move twice in a row (so no more double question or double dismiss)
- Exploits have been reworded, so they're from your perspective not the target's.
- Detract has been renamed Chide, and Dismiss has been renamed Conclude
- Some moves now give bonus dice depending on what tone your opponent is currently in.
- You can now conclude from any tone, just the type of conclusion changes.
- Updated job descriptions and added specific factors.
- Also included some small subsystems like alchemy, crafting, and building.
- Magic jobs still need finishing.
- Other tweaks and fixes.
- Added 'Social Discourse' -- which is a modified version of the combat rules that introduce rhetorical theory.
- Updated martial combat (minor tweaks)
- Check difficulties changed to be graduated and failure forward (making them more variable, but also more predictable, since Tasks have ended up being more binary in their use).
- You can now also KISS checks (instead of the weird auto-success mechanic I had before), and you can also add a single asset or piece of gear to a check.
- A 'stressful' modifier can now be applied to rolls, which means you take stress damage if you fail (upping the stakes, but not the difficulty).
- Tasks article slightly shortened and 'Fates Offering' was removed.
- Special hinderance rules for multiple hinderers removed.
- Help now means that your ally can KISS your dice for you.
- You now gain exp on Tasks for the first Lot spent when KISSing.
- Name changes for Hunger to Fatigue (Endurance stress) and for Fatigue to Burnout (Resolve stress).
- Tidied up the kismet and principles advice sections.
- Adjusted the combat rule and started writing social conflict system.
- Starting to add 'next article' and 'previous article' links to the bottom of every page to hopefully make navigating the wiki in a linear order a little easier for those that want to read it like a book.
- Initial public release
The contents of the SRD use the Creative Commons Attribution 4.0 International license
Please credit me (as 'Seraaron' or 'Seraaron Art', or link back to this repo or my twitter account) if you decide to use any of my rules or writing in your product. You do not have to give me any money, but donations to my KoFi or Patreon would be appreciated (especially if you make a product that actually makes a decent profit). Other avenues for supporting me are found here.
Also, be aware that some articles in the SRD use a public domain CC0 license instead, and require no credit at all to use (though credit would certainly still be appreciated)! These are marked clearly at the bottom of each article, and in the metadata.
A full version of this license can be read here.