- This tool is experimental and should be used with caution.
- If you encounter any issues, please first consider whether the problem may be related to the tool itself, rather than a potential user error.
- If the issue you are encountering is related to the tool itself, please consider opening an issue. Include a step-by-step explanation of the problem and attach the corresponding files you are using.
- This tool wasn't designed for editing pre-existing game models, but rather for creating new ones. Therefore, if you attempt to replace existing models, it is essential to understand the game's file structure.
Option | Description | Example |
---|---|---|
-fbx <file> [required] |
FBX input file that will be used for model scriber. | -fbx "model.fbx" |
-outfile <file> [optional] |
Output file where model scriber will be written. | -outfile "C:\model.perm.bin" |
-vertexdecl <name> [required] |
Specify the vertex declaration type, check list below. | -vertexdecl Skinned |
-bonepalette <file> [optional] |
Bone palette file, the file must be just chunk of the actual bone palette! | -bonepalette "BonePalette.perm.bin" |
-name <model_name> [optional] |
Name of the model, otherwise uses filename of FBX input file. | -name "ALEX_SKIN_BODY" |
-texturescriber [optional] |
Enables writing config file that can be used with TextureScriber. | -texturescriber |
Name | Elements |
---|---|
UVN | Position, TexCoord0, Normal |
UVNTC | Position, TexCoord0, Normal, Tangent, Color0 |
Skinned | Position, Normal, Tangent, Blend Index, Blend Weight, TexCoord0 |