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Reference implementation for "Fast Point to Mesh Distance by Domain Voxelization", to appear IROS2023
A lightweight, easy-to-use, and efficient C++ library for processing and rendering 3D data
Reference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)
Yet another multiplatform C++ framework to make games
Unbiased Physically Based Differentiable Renderer
A collection of papers on neural field-based inverse rendering.
2 and 3-dimensional fluid simulation library in Rust.
Cortex Command - Open Source under GNU AGPL v3
Cortex Command - Open Source under GNU AGPL v3 (no game data included)
The new, multipurpose, optimizing compiler for the Lua++ programming language.
The Lua++ programming language. A simple type based programming language that inherited its syntax from Lua.
MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers
From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"
Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.
A 2D Soft Body and Rigid Body Physics Engine.
[ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)
(latest updates and bug fixed) DISN: Deep Implicit Surface Network for High-quality Single-view 3D Reconstruction
Mesh simplification with UV's boundary preserved
This is accompanying code for our JCGT / I3D paper, "A Dataset and Explorer for 3D Signed Distance Functions (SDF)".
Multi-threaded SDF generation via hp approximation in C++
Master programming by recreating your favorite technologies from scratch.
Game Engines with Source: Learning from the best