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Game engine developer by day, hobbyist game developer by night. Interested in real-time computer graphics, scientific computing, compilers and optimization.
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Continuous Unix commit history from 1970 until today
A running-jumping-swordfighting game I made on the Apple II from 1985-89
Soul of a tiny new machine. More thorough tests → More comprehensible and rewrite-friendly software → More resilient society.
Contains the source code examples described in the "Intel® 64 and IA-32 Architectures Optimization Reference Manual"
Assembler and example programs for the CHUNGUS 2 Minecraft CPU.