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Vortex Game Engine

Custom 2d Game engine using box2d for physics and sfml for graphics

Features

Advanced Entity Component System

  • Manages entities, components and systems independently. Very low load on cpu compared to object oriented based approach

Basic Asset Managment System

  • can be easily modified to hold any number of different type of assets through modification of the AssetHolder.h header file

State Management System

  • Handles the logic and rendering of all states, and switches between them

Input Management System

  • Handles user input such as keyboard and mouse

Default physics and rendering systems

  • Uses box2d to handle physics sfml for rendering
  • Automatically handled using physics and render systems (see the Rise or Sandbox folders for examples on usage)

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Custom C++ Game Engine

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