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Feature-packed real-time debugging toolkit for Godot Engine.
A C# Source Generator that adds convenient onready-like features to your C# scripts in Godot Mono (3.x) without any reflection.
UE4 blueprint nodes to work with Quaternions
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp
Do you think your devices TouchPad is lacking? Well then, this enhancement for TouchPads is for you! It allows users to cover large desktop distances by applying momentum to mouse cursor movements …
An Cheat Sheet for Unreal Engine 4 C++ programming, licensed under CC BY-NC-SA 4.0
A collection of utilities to enhance the Unity Editor
Zero Allocation StringBuilder for .NET and Unity.
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols
A collection of collections for 'unsafe' C# code
Unity ICustomBootstrap extension for multiple custom world creation in ECS
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
Data-oriented networking playground for the reliable UDP transports
A simple, single file, implementation of a circular buffer in C#.
A fast entity component system (ECS) for C & C++
Flexible motion engine for non time-based animation in Unity.
Lightweight toolset for creating concurrent networking systems for multiplayer games
Managed C# wrapper for Hydrogen cryptographic library by Frank Denis
Generate markdown from C# binary & xml document for GitHub Wiki.
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity