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[EN] How to install SDK

Romann edited this page Sep 25, 2023 · 6 revisions

Download

pre-release

SDK v.0.8.1b [06.08.2023]
HybridXRay.Release.64-bitdownload Symbols.Release.64-bitdownload Build Project
HybridXRay.Debug.64-bitdownload Build Project

Test version

Latest build
latest-nightlydownload Build Project

All releases are Here.

Build Versions Explained

The archives are named as follows: HybridXRay.Release.64-bit.7z, where

The first word is the content, Release is the build configuration and 64-bit is the architecture.


There are two types of content:

  • HybridXRay – main archive with SDK and engine(necessary for InGame mode (in the future, the engine will be developed)).
  • Symbols – symbols with debug information, needed to debug errors.

If you plan not only to use the SDK and the engine, but also to send reports on errors and bugs -

you need to download 'Symbols' as well, and unpack to the root of the installed 'HybridXRay.Release.64-bit.7z'.

There are two types of configurations:

  • Debug – special debug build intended only for SDK and engine developers.

  • Debug is unpacked to the root of the already installed version 'HybridXRay.Release.64-bit.7z', there is also a cmd in the Debug version archive to launch the debug version.

  • Release – final release version.

  • Latest build(Latest nightly build) - This is the latest build, according to the latest commit in the working branch, but this does not mean that this is a stable version, this is a test version that may contain errors. But it can be useful if you need a fresh fix of something, and the release of a new version is not planned in the near future.

Installation

What is necessary:
  1. Unpacked original game 'Call of Pripyat[1.6.02]'.
  2. Sources of objects/textures/locations in SDK format.
  1. Download archive HybridXRay.Release.64-bit.7z, the desired release. If necessary, download the Symbols.Release.64-bit.7z(same release).
  2. If careful debugging of any error is required, we also download the archive HybridXRay.Debug.64-bit.7z.
  3. Unpack the archive(s) to any convenient location(it is not recommended to install on the system drive), naming a folder for example - Stalker_SDK_081.
    • It is highly undesirable that Cyrillic, spaces and periods be present in the installation path(the last one was corrected, but still).

After unpacking the archive - SDK is already ready to run, the archive contains the necessary minimum of files to run. There is also a small test location in the archive, which can already be opened in LE - and fully compiled. Compilers from SkyLoader (v1.3a) have also been added, since the native ones are not fully functional yet.

  1. And already in this folder we add the gamedata folder, from the previously unpacked original game 'Call of Pripyat[1.6.02]' - in NO case do we agree to replace the files.
  2. And in the same way we add the folder rawdata - Sources of objects/textures/locations in the SDK format, from the original SDK 0.7 - in NO case do we agree to replace the files.

Everything, SDK is ready to work, editors and compilers are launched by the corresponding cmd files.

  • If you get the error OpenAL: Can't create sound device. then install it via oalinst.exe, which is in the archive, along the path - utils\oalinst.exe.

Video on installing and launching the SDK.

Video on installing and launching the SDK.