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[EN] How to install SDK
SDK v.0.8.1b [06.08.2023] | ||
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HybridXRay.Release.64-bit![]() |
Symbols.Release.64-bit![]() |
|
HybridXRay.Debug.64-bit![]() |
Latest build | |
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latest-nightly![]() |
All releases are Here.
Build Versions Explained
The archives are named as follows:
HybridXRay.Release.64-bit.7z
, whereThe first word is the content,
Release
is the build configuration and64-bit
is the architecture.
There are two types of content:
- HybridXRay – main archive with SDK and engine(necessary for
InGame
mode (in the future, the engine will be developed)).- Symbols – symbols with debug information, needed to debug errors.
If you plan not only to use the SDK and the engine, but also to send reports on errors and bugs -
you need to download 'Symbols' as well, and unpack to the root of the installed 'HybridXRay.Release.64-bit.7z'.
There are two types of configurations:
Debug – special debug build intended only for SDK and engine developers.
Debug is unpacked to the root of the already installed version 'HybridXRay.Release.64-bit.7z', there is also a cmd in the Debug version archive to launch the debug version.
Release – final release version.
Latest build(Latest nightly build) - This is the latest build, according to the latest commit in the working branch, but this does not mean that this is a stable version, this is a test version that may contain errors. But it can be useful if you need a fresh fix of something, and the release of a new version is not planned in the near future.
What is necessary:
- Unpacked original game 'Call of Pripyat[1.6.02]'.
- Sources of objects/textures/locations in SDK format.
- Download archive
HybridXRay.Release.64-bit.7z
, the desired release. If necessary, download theSymbols.Release.64-bit.7z
(same release). - If careful debugging of any error is required, we also download the archive
HybridXRay.Debug.64-bit.7z
. - Unpack the archive(s) to any convenient location(
it is not recommended to install on the system drive
), naming a folder for example -Stalker_SDK_081
.- It is highly undesirable that Cyrillic, spaces and periods be present in the installation path(the last one was corrected, but still).
After unpacking the archive - SDK is already ready to run, the archive contains the necessary minimum of files to run. There is also a small test location in the archive, which can already be opened in LE - and fully compiled. Compilers from SkyLoader (v1.3a) have also been added, since the native ones are not fully functional yet.
- And already in this folder we add the
gamedata
folder, from the previously unpacked original game 'Call of Pripyat[1.6.02]' - in NO case do we agree to replace the files. - And in the same way we add the folder
rawdata
- Sources of objects/textures/locations in the SDK format, from the original SDK 0.7 - in NO case do we agree to replace the files.
Everything, SDK is ready to work, editors and compilers are launched by the corresponding cmd files.
- If you get the error
OpenAL: Can't create sound device.
then install it viaoalinst.exe
, which is in the archive, along the path -utils\oalinst.exe
.