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An Unreal Engine 5 plugin that adds a state machine graph to my ProceduralDungeon plugin.
This is an Unreal Engine 4/5 plugin to generate procedural dungeon.
My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.
18 Lessons, Get Started Building with Generative AI 🔗 https://microsoft.github.io/generative-ai-for-beginners/
Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
This technique is designed to instance Characters(SkinnedMeshRender).
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
A basic setup for using Epic's Gameplay Ability System.
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing rendering engine
InputController plugin for the Godot game engine. Easily differentiate between a button tap, double tap, press, long press, and hold for all of your input actions in Godot.
Unreal Engine 5 Project to get hands dirty on Mass entity (Experimental ECS feature)
An intuitive Unity3d finite state machine (FSM). Designed with an emphasis on usability, without sacrificing utility.
State Machine for managing different States that an entity can be in.
Boost Unity performance with the Night Optimization Kit! Includes NightJob System, Dynamic Culling, DotTrail V2, Nightpath FlowField Pathfinding and NightPool. Maximize efficiency in your games!
poly-hammer / BlenderTools
Forked from EpicGamesExt/BlenderToolsBlender addons that improve the game development workflow between Blender and Unreal.
NVIDIA® TensorRT™ is an SDK for high-performance deep learning inference on NVIDIA GPUs. This repository contains the open source components of TensorRT.
'Jet-Lagged Engine' is a work-in-progress C++/Lua game engine supporting Windows, Linux, Mac and browsers.
Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)
Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)
A stylized water shader (and material presets) for Unity.
A simple header-only C++ argument parser library. Supposed to be flexible and powerful, and attempts to be compatible with the functionality of the Python standard argparse library (though not nec…
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …
The most powerful and modular stable diffusion GUI, api and backend with a graph/nodes interface.
premake system for use in making raylib game projects
A minimal Unity extension suite that aims to be modular and non-intrusive.
Recyclable Scroll Rect reuses or recycles the least number of cells required to fill the viewport. As a result a huge number of items can be shown in the list without any performance hit.