A Rust library for random number generators and other randomness functionality.
Add this to your Cargo.toml
:
[dependencies]
rand = "0.3"
and this to your crate root:
extern crate rand;
There is built-in support for a random number generator (RNG) associated with each thread stored in thread-local storage. This RNG can be accessed via thread_rng, or used implicitly via random. This RNG is normally randomly seeded from an operating-system source of randomness, e.g. /dev/urandom on Unix systems, and will automatically reseed itself from this source after generating 32 KiB of random data.
let tuple = rand::random::<(f64, char)>();
println!("{:?}", tuple)
use rand::Rng;
let mut rng = rand::thread_rng();
if rng.gen() { // random bool
println!("i32: {}, u32: {}", rng.gen::<i32>(), rng.gen::<u32>())
}
It is also possible to use other RNG types, which have a similar interface. The following uses the "ChaCha" algorithm instead of the default.
use rand::{Rng, ChaChaRng};
let mut rng = rand::ChaChaRng::new_unseeded();
println!("i32: {}, u32: {}", rng.gen::<i32>(), rng.gen::<u32>())
You can derive the Rand
trait for your custom type via the #[derive(Rand)]
directive. To use this first add this to your Cargo.toml:
rand = "0.3"
rand_derive = "0.3"
Next in your crate:
extern crate rand;
#[macro_use]
extern crate rand_derive;
#[derive(Rand, Debug)]
struct MyStruct {
a: i32,
b: u32,
}
fn main() {
println!("{:?}", rand::random::<MyStruct>());
}
rand
is primarily distributed under the terms of both the MIT
license and the Apache License (Version 2.0), with portions covered by various
BSD-like licenses.
See LICENSE-APACHE, and LICENSE-MIT for details.