Phonics is a library written in C# for Unity to generate procedural tones.
Just plop the .cs files into your Unity project. With small modifications, this library can be used for generic C# applications.
Documentation may come latter.
- The source code relies on unsafe code. Make sure to turn on the "Allow 'unsafe' Code" player option.
- It is advised to use the IL2CPP scripting backend. The Mono backend is far slower.
- The source code is designed for Unity, but can easily be converted to non-Unity C#.
William Leu (Pixel Precision LLC)
MIT License
Copyright(c) 2020 Pixel Precision LLC
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
This library is being developed in tandem with the project it was made for - which is not mature. Expect the library to be volatile.