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MAUI Android Firebase notification with Image
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
A flexible, memory compact, fast and dynamic CSG implementation on top of three-mesh-bvh
Realtime-CSG, CSG level editor for Unity
A C# port of CSG.js by Evan W (https://evanw.github.io/csg.js/).
[Unity] GPU-optimized marching cubes isosurface reconstruction
Collection of different boid simulation implementations in unity. Includes: implementation with GameObjects, with ECS only, with ECS and Unity Jobs combined with Burst Compiler (2 different approac…
A Blazor Wasm App with Authentication/Authorization without IdentityServer
Source code for "Interactive All-Hex Meshing via Cuboid Decomposition" [SIGGRAPH Asia 2021].
A realtime-safe single-producer single-consumer (SPSC) ring buffer
Educational blog posts for Rust beginners
header-only library for time-domain streaming signal processing
A simple pitch shifting script (Time-Domain Pitch-Synchronous Overlap and Add)
A simple way to add buoyancy / water physics in Unity, built on the existing physics engine
RustFFT is a high-performance FFT library written in pure Rust.
Simple water shader prepared with ShaderGraph in Unity 2018.3.6
Godot Engine – Multi-platform 2D and 3D game engine
Cryptisk / Utf8Json
Forked from neuecc/Utf8JsonDefinitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).