Disable file-backed caching on webGL platform #37
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Hey @StephenHodgson,
as mentioned on discord the current implementation of the DownloadCache was running into trouble on the webGL platform.
With the changes I implemented here I tried to separate the caching so that the DownloadCache can be replaced depending on the platforms needs.
I originally wanted the DownloadCache to already return the assets instead of just returning the URLs to load, so that on webGL there could be a runtime-cache for the textures and audioClips. I decided against that for now, because I would have needed to change more of your existing code which I don't wanna do without your consent.
Would be glad if these changes will go live promptly.