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Tags: RageAgainstThePixel/com.utilities.buildpipeine

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1.4.0

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com.utilities.buildpipeline 1.4.0 (#26)

- Added ability to specify additional arguments in ValidateProject
  - Added custom arg `importTMProEssentialsAsset`
- Validated compatibility with 2023 and 6000

1.3.4

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com.utilities.buildpipeline 1.3.4 (#22)

- set BuildOptions for autoConnectProfiler and buildWIthDeepProfilingSupport

1.3.3

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com.utilities.buildpipeline 1.3.3 (#21)

- added additional command line args `-development`,
`-autoConnectProfiler`, and `-buildWithDeepProfilingSupport`
- replaced `-disableDebugging` with `-allowDebugging` which can either
be `true` or `false`

1.3.2

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com.utilities.buildpipeline 1.3.2 (#20)

- fix backwards compatibility with 2019.4.x

1.3.1

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com.utilities.buildpipeline 1.3.1 (#19)

- added `BuildTargetGroup` to `IBuildInfo`
- add `dotnetApiCompatibilityLevel` command line arg
- add `scriptingBackend` command line arg
- changed `ignoreCompilerErrors` -> `ignorecompilererrors` to align with
unity command line arg

1.3.0

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com.utilities.buildpipeline 1.3.0 (#18)

- ensure native code project exports work for WindowsStandalone, StandaloneOSX, and Android build targets
- updated github actions summary with foldouts for build outputs and logs
- updated `outputDirectory` to properly parse various kinds of inputs

1.2.6

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com.utilities.buildpipeline 1.2.5 (#17)

- Fix missing x64arm64 arch target for macOS

1.2.5

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com.utilities.buildpipeline 1.2.5 (#16)

- fix obsolete arch settings in 2022+

1.2.4

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com.utilities.buildpipeline 1.2.4 (#15)

- make sure to export native code projects on export
- added additional command line args
  - disableDebugger
  - symlinkSources
- added MacOSBuildInfo

1.2.3

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com.utilities.buildpipeline 1.2.3 (#14)

- Fix TextMeshPro import missing resources during project validation