An automating merge layers tool for *.psd file.
-
The widget trees of Game Engine's (UE4 Engine/Unity3D Engine) UI assets do not map well with Photoshop *.psd layers, some of *.psd features (e.g. the layer set, the mask, and the layer FX) cannot be imported to Game Engine directly. So this tool is designed for merging some group patterns in *.psd into a single layer, in order to eliminate the features that Game Engine do not support.
-
Of course, you could combine groups in *.psd manually, however that's way too tedious.
- This tool supports merge the following patterns:
- layers with layer pattern
- layers with clipping mask
- layers with mask
- layer patterns with layer set
- layer set with mask
- empty layer / empty textblock / empty group / empty layer set
- layer set naming with prefix "merge"
- Note:
- The source file wouldn't be changed.
- The tool duplicates the source file and generates a new file naming with postfix "_norm".
- You will be asked to save normalized new file in somewhere you like.
- Install Photoshop CC(or higher version)
- git clone
- double click Install.cmd
- Restart Photoshop CC
- Top Menu Bar -> File -> Auto -> Photoshop-Layer-Normalization-Tool