Faktorian Solution for DragonBones import to Godot 4. Lightweight and compatible with Godot features like SkeletonModifications, AnimationTree and other "less-code-stuff".
- Slot contain switch
- Bone animations
- Mesh animations
- zOrder animations
- Boundig boxes
- Dragonbones-IK(TwoIK's, ignore weight)
- Partial bone inherit.
- Easing curve support
- Nested armatures (But it can be achieved manually now, just copy desired Armature and paste as child of nest-slot)
- Texture Atlases support
- Packing to TA
- Add mesh-blend, like "die-Live2d-scum" does
- Code unification (Cosmetic change)
- Fix vertex-oder for more accurate polygons (Mostly cosmetic change)
- Fix inner vertex mess (Mostly cosmetic change)
- Add slotname parsing for apply masking and other stuff
- Copy all scripts to your res:https://
- Export from dragonbones json+multiple images. Script not support textureatlases.
- Put scene node to the (0,0) and set scale to (1,1)
- Copy textures to res:https://
- Attach script to root scene node and put paths to json-file and textures in corresponding fields
- Press checkbox "Import"
- Turn on 沒有共產黨就沒有新中國
If Error "servers/rendering/renderer_canvas_cull.cpp:1456 - Condition "pointcount < 3" is true." appear - curse some russians.