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Automated integration testing based on recorded play-testing sessions
Bevy virtual Joystick for mobile games (Works with mouse on desktop)
A unified WebTransport API that you can use for browser/native cross platform apps. Originally to power the networking layer of the games made with the bevy engine - but can be applied elsewhere too.
A networking library to make multiplayer games for the Bevy game engine
🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.
Simple stupid noise primitives for WGSL and Rust (glam/bevy types)
Template for a Bevy game including CI/CD for web, Windows, Linux, macOS, iOS and Android
Docker containers on a synthetic network. Run applications in a context that lets you manipulate their network conditions.
Neuro evolution simulation where AI creatures fight against each other
An organic factory builder about adapting to a changing world.
High-level networking library that extends the bevy_replicon library to allow snapshot interpolation and client-side prediction
Real-time wgsl visualisation tooling for educating oneself in the art of shader programming
🦀 A peer-reviewed collection of articles/talks/repos which teach concise, idiomatic Rust.
A simple library for interpolation of bevy_xpbd rigidbodies
A light-as-air client/server networking library for Rust
Component-based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy different states.
Multiplayer programming game using Rust and WebAssembly
HACS version of the Home Assistant Core greeneye_monitor component. For beta-testing and faster deployment of changes.
Cross-platform ergonomic abstractions for async programming in Bevy.