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RealRuins

Done recently:

  • Add support for SRTS ships

ToDo:

  • Update offline blueprints database
  • Optimize current storage: now it have 3M+ blueprints, and I want to remove the oldest.
  • Move planetary ruins setup to the new game menu, so you can see ruins while picking a starting point
  • Change ideology-related mood modifiers behavior for ruin maps
  • Try to fix infamous SSL error issue (still not sure I can do it from my code)
  • Make optional ruins-based replacements for vanilla settlements (very controversial feature on my opinion, but it's requested really often. So I consider implementing it, but making off by default)
  • Try to do something with prices problem. This is a really complex issue, and I'll make a separate post about it later.
  • Rework pawn corpses saving/loading routine. Now it works one out of ten times because if pawn has even a scratch made from a weapon from a missing mod, the whole pawn is ignored. I'd like to try to ignore only incompatible item/body part/condition.
  • Rework events via new (haha two years old) quest system.
  • Add optional blacklist for items.
  • Add exportable settings presets.

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