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Source code for the EON rough diffuse BRDF model
Official data release for FaceMap, to present in Siggraph Asia 2024
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization,…
Single-header BVH construction and traversal library.
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
Hybrid ML + physics model of the Earth's atmosphere
Visualize streams of multimodal data. Free, fast, easy to use, and simple to integrate. Built in Rust.
Lightweight Python framework that provides a high-level API for creating and rendering scenes with Blender.
Poison-splat: Computation Cost Attack on 3D Gaussian Splatting
[SIGGRAPH Asia 2024] StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting
Code sample accompanying the article "Crash Course in BRDF Implementation"
Drawing graphics efficiently on Apple Vision using the Metal rendering API
A new 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3, in very early but ongoing development
Tools for tracing OpenGL, Direct3D, and other graphics APIs
HLSL Implementation of Gaussian (Normal) Distribution Sampling
Official implementation of the paper "Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections" [ECCV 2024]
A native, user-mode, multi-process, graphical debugger.
C2 is a webgpu renderer focused on realism and ease of experimentation