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Bob Nystrom
munificent
Programming language developer, ex-game developer, UI nerd, author of "Game Programming Patterns" and "Crafting Interpreters".
@google, on @dart-lang Seattle, WA
Yuki Okushi
JohnTitor
Japanese codewriting ninja, FLOSS nerd, and sometimes warrior of light | Making things better on the FLOSS world
Japan / Eorzea
Rémi Verschelde
akien-mga
Developer passionate about free/libre software, the Linux ecosystem, and game development.
@godotengine maintainer, Mageia packager.
@godotengine, @W4Games Copenhagen, Denmark
Alexander Yee
Mysticial
Hobbyist programmer with specialization in hardware and high performance computing.
San Francisco Bay Area
Jack Vine
jackv24
Game Programmer/Developer, using C# and Unity (and a bunch of other stuff too!)
I also do some app and web dev on the side, so that's mostly what's on here.
Team Cherry South Australia
Jason Rohrer
jasonrohrer
Since 2004, I have designed, programmed, and released 18 games, including Passage, Sleep Is Death, and The Castle Doctrine. Working on One Hour One Life.
New Hampshire, USA
Tim McGilchrist
tmcgilchrist
OCaml and Haskell connoisseur. Principal software engineer at @tarides. Compilers, runtimes, garbage collection, and general systems hackery.
@tarides Sydney, Australia
Harry R. Schwartz
hrs
Consultant @testdouble, formerly @google and @thoughtbot. Enthusiastic about PLT, distributed systems, education, Ruby, Lisp, and formal verification.
@testdouble Vancouver, BC