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Releases: Plattar/gltf-exporter

release - v1.142.0

14 Dec 23:36
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  • Upgrade Unity3D to 2022.2.0f1 (Latest)
  • Fixed Alignment Grid Material/Texture/Script links
  • Made some debug output messages a little clearer
  • Removed Newtonsoft DLL's and Plugins as causing compile issues with latest Unity

release - v1.93.0

06 Oct 00:02
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  • Upgrade Unity3D to 2019.4.11f1 (LTS)
  • Added a clearer error message when filenames clash during disk export
  • Fix minor issue with alignment grid prefab being broken

release - v1.76.0

07 Feb 02:24
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  • Upgrade Unity3D to 2019.3.0f6
  • Moved project to Asset Database 2

release - v1.72.0

12 Nov 03:09
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  • Changed EXT_texture_transform into KHR_texture_transform to maintain the GLTF spec

release - v1.69.1

03 Oct 04:50
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  • Some wording changes related to the new material export option
  • Bugfix that ensures material export is not disabled for "PNG" textures

release - v1.69.0

03 Oct 04:31
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  • Added Material Export Option for Single Sided, Double Sided and Default options

release - v1.68.4

19 Sep 00:50
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  • Texture Names will now be preserved from the original textures during export.

release - v1.68.3

13 Sep 01:18
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  • HOTFIX. Ensure Mesh Pivot Re-Alignment is disabled for Animated objects. Changed UI so this information is displayed for the user.

release - v1.68.2

13 Sep 01:03
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  • Made the UI a little more compact and nicer to use by having options be more descriptive
  • Added a UI button to reset all settings back to their defaults
  • Updated Unity from 2019.2.4f1 to 2019.2.5f1

release - v1.68.1

12 Sep 03:15
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  • Added options to control the output method when calculating model bounds. This should fix certain issues with deep-hierarchy objects and Google WebAR renderer
  • Changed the Texture Options UI slightly to allow for a forced JPG export alongside PNG export