Releases: Plattar/gltf-exporter
Releases · Plattar/gltf-exporter
release - v1.142.0
- Upgrade Unity3D to 2022.2.0f1 (Latest)
- Fixed Alignment Grid Material/Texture/Script links
- Made some debug output messages a little clearer
- Removed Newtonsoft DLL's and Plugins as causing compile issues with latest Unity
release - v1.93.0
- Upgrade Unity3D to 2019.4.11f1 (LTS)
- Added a clearer error message when filenames clash during disk export
- Fix minor issue with alignment grid prefab being broken
release - v1.76.0
- Upgrade Unity3D to 2019.3.0f6
- Moved project to Asset Database 2
release - v1.72.0
- Changed EXT_texture_transform into KHR_texture_transform to maintain the GLTF spec
release - v1.69.1
- Some wording changes related to the new material export option
- Bugfix that ensures material export is not disabled for "PNG" textures
release - v1.69.0
- Added Material Export Option for Single Sided, Double Sided and Default options
release - v1.68.4
- Texture Names will now be preserved from the original textures during export.
release - v1.68.3
- HOTFIX. Ensure Mesh Pivot Re-Alignment is disabled for Animated objects. Changed UI so this information is displayed for the user.
release - v1.68.2
- Made the UI a little more compact and nicer to use by having options be more descriptive
- Added a UI button to reset all settings back to their defaults
- Updated Unity from 2019.2.4f1 to 2019.2.5f1
release - v1.68.1
- Added options to control the output method when calculating model bounds. This should fix certain issues with deep-hierarchy objects and Google WebAR renderer
- Changed the Texture Options UI slightly to allow for a forced JPG export alongside PNG export