Stars
A generic runtime node graph editor and viewer for Unreal Engine
Sample project demonstrating how to set up unreal render streaming within a JavaScript framework (VueJS)
This Blueprint and C++ example shows how to render 100,000 Niagara GPU Particles with Nanite Instance Static Mesh Components
UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
Empower your Vue.js applications with this versatile and customizable file manager component, simplifying file organization and navigation.
Cog is a set of debug tools for Unreal Engine built on top of Dear ImGui
get things from one computer to another, safely
Single C file TLS 1.2/1.3 implementation, using tomcrypt as crypto library
Code release for "Terrain Amplification using Multi-scale Erosion"
Official implementation of the SIGGRAPH 2024 paper "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets"
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
The real-time viewer and offline renderer for the HPG'24 paper "Frustum Volume Caching for Accelerated NeRF Rendering"
PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST e…
Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.
This is a Unreal Engine plugin designed to be used along side Voxel Plugin 2.0
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Accompanying project to the Unreal PCG Tutorial series: https://www.youtube.com/watch?v=BqPhdQOweqU&list=PLA03OHAaHgYpo0enf8p-2oEpja3grLOKZ
Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages
Code for fast approximate generalized winding number (solid angle) computation for triangle soups
Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in…
Unreal Engine 5 Plugin for a variety of Tech Art Tools and features.
This repository hosts the specification for Scene Layers which are containers for arbitrarily large amounts of geographic data. The delivery and persistence model for Scene Layers, referred to as I…
Instant neural graphics primitives: lightning fast NeRF and more
A C++20 coroutine plugin offering seamless integration with Unreal Engine 5.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
A frontend to Assets purchased on Epic Games Store