The intention of this project is to develop a fully functioning 2.5D platformer of my own vision. This is entirely for fun, and mostly for my own learning of what makes the unity engine tick.
Update 09/06/2020: I've decided to pivot the style from sly cooper to possibly castlevania, but I still want to see if I can incorporate stealth mechanics like pick pocketing and the like.
- 1: Basic; good feeling player movement.
- 2: Basic; Level structure for one level.
- 3: Basic; Enemies and behavior.
- 4: Basic; Player mechanics such as pick-pocketing.
- 5: Basic; Prototype full level.