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Journey to create a 2.5D Stealth based platformer. Being built in Unity

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GUY SNOOPER: A 2.5D Stealth Platformer

The intention of this project is to develop a fully functioning 2.5D platformer of my own vision. This is entirely for fun, and mostly for my own learning of what makes the unity engine tick.

Update 09/06/2020: I've decided to pivot the style from sly cooper to possibly castlevania, but I still want to see if I can incorporate stealth mechanics like pick pocketing and the like.

Milestone Goals:

  • 1: Basic; good feeling player movement.
  • 2: Basic; Level structure for one level.
  • 3: Basic; Enemies and behavior.
  • 4: Basic; Player mechanics such as pick-pocketing.
  • 5: Basic; Prototype full level.

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Journey to create a 2.5D Stealth based platformer. Being built in Unity

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