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Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

C++ 2,794 422 Updated Feb 17, 2024

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

C++ 4,873 1,183 Updated Sep 3, 2023

Our original Web Component library.

HTML 22,042 2,013 Updated Aug 9, 2024

A typeahead polymer element, using material design

JavaScript 41 20 Updated Oct 23, 2018

OpenLayers - Cesium integration

TypeScript 982 323 Updated Aug 29, 2024

A metadata catalog and search engine for geospatialized data

PHP 56 19 Updated Jul 8, 2024

A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques described in our book. OpenGlobe is written in C# and uses O…

C# 349 114 Updated Apr 26, 2015