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PepcyCh/README.md

Hi there πŸ‘‹

A computer science master student in Zhejiang University, interested in computer graphics (especially rendering) and game development.

I am currently working on rendering with Prof. Rui Wang in State Key Lab of CAD & CG, Zhejiang University.


Learn more aboute me

Skills

  • Programming Languages
    • C++, Python, Rust, ...
  • Graphics & Game Dev
    • Vulkan, D3D12, OpenGL
    • Unreal, Unity 3D
  • Natural Languages
    • Chinese, English, Japanese

Also a fan of Japanese anime and comic. The girl on my avatar is Umika Konohoshi (ε°γƒŽζ˜Ÿγ€€ζ΅·ζžœ), heroine of comic Hoshikuzu Telepass (ζ˜Ÿε±‘γƒ†γƒ¬γƒ‘γ‚Ή).

Pinned Loading

  1. bisemutum-engine bisemutum-engine Public

    My personal renderer using C++20 and modern graphics API.

    C++ 7 1

  2. simple-path-tracer simple-path-tracer Public

    A simple path tracer written in Rust and a playground for me to learn something about path tracing.

    Rust 5

  3. learn-vulkan learn-vulkan Public

    Use Vulkan to implement examples in Introduction to 3D Game Programming with DirectX12

    C++ 3

  4. icpc-templates icpc-templates Public

    Templates for OI and ICPC

    3 1

  5. ReSTIR-OptiX ReSTIR-OptiX Public

    ReSTIR implemented using OptiX.

    C++ 12 1

  6. pep-cprep pep-cprep Public

    A macro and include preprocessor for C-like language, written in C++20.

    C++ 3 1