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ShaderToy-to-Rift

My excuse for getting an Oculus Rift was that I wanted to fly through 3D fractals.
When I found www.shadertoy.com, I concluded that it probably contained some of the fastest fractal code out there.
So I deceided that getting that code to run under Unity3D would be my quickest way to flying through it.

As starter I've chosen Apollonian because its a very fast fractal.
Apollonian
Later on I'd love to have a go at the juliabulb and mandelbulb shaders, but they are pretty expensive.

Caveat

The shader code is GLSL, so it only runs in OpenGL mode.
Therefore you have to run Unity with the -force-opengl option!

Credits

All fractal shader code is by the awesome hackers at ShaderToy.com, I just massaged it into Unity3D.
The Oculus Rift handling code was based on the Oculus Unity integration package.

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