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Unreal Engine 5 Game Development with C++ Scripting

Unreal Engine 5 Game Development with C++ Scripting, Published by Packt

Unreal Engine 5 Game Development with C++ Scripting

This is the code repository for Unreal Engine 5 Game Development with C++ Scripting, published by Packt.

Become a professional game developer and create fully functional, high-quality games

What is this book about?

This book is for game designers, artists, software engineers, and students with some experience in using Unreal Engine and looking to explore the enigmatic C++ scripting. Basic experience with the UE editor is expected and blueprint scripting is a must. Familiarity with game concepts such as game level, lights, camera, actor/pawn/character, transformation, animation, and player control will be beneficial.

This book covers the following exciting features:

  • Develop coding skills in Microsoft Visual Studio and the Unreal Engine editor
  • Discover C++ programming for Unreal Engine C++ scripting
  • Understand object-oriented programming concepts and C++-specific syntax
  • Explore NPC controls, collisions, interactions, navigation, UI, and the multiplayer mechanism
  • Use the predefined Unreal Engine classes and the programming mechanism
  • Write code to solve practical problems and accomplish tasks
  • Implement solutions and methods used in game development

If you feel this book is for you, get your copy today!

https://www.packtpub.com/

Instructions and Navigations

All of the files is organized into folders. For example, Chapter02

Following is what you need for this book:

Unreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey.

With the following software and hardware list you can run all code files present in the book (Chapter 1-9).

Software and Hardware List

Software required OS required
Unreal Engine 5.0 and up Microsoft Windows 10 and up
Microsoft Visual Studio 2002 with the C++ compiler

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Get to Know the Author

Zhenyu George Li is a passionate video game developer with 20+ years of experience. He has contributed significantly to many games and serves as a senior development consultant at Unity. His early immersion in technologies like C/C++, DirectX, OpenGL, and Windows GUI laid the foundation for his success. Notable titles in his portfolio include Magic Arena, Halo Infinity, Stela, Dead Rising 2, and The Bigs 2. He has gained extensive knowledge in programming, graphics, animation, gameplay, AI, multiplayer, and UI using Unreal and Unity engines. Additionally, he has taught UE at Vancouver Film School and has college teaching experience at College of Interactive Arts and Hefei Union University.

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