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Update settings-default.cfg light bounds multiplier comment
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Capostrophic committed Jun 21, 2024
1 parent 479d493 commit 348ef6f
Showing 1 changed file with 4 additions and 5 deletions.
9 changes: 4 additions & 5 deletions files/settings-default.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -472,11 +472,10 @@ apply lighting to environment maps = false
# 'force per pixel lighting' is enabled.
lighting method = shaders compatibility

# Sets the bounding sphere multiplier of light sources if 'lighting method' is
# not 'legacy'. These are used to determine if an object should receive
# lighting. Higher values will allow for smoother transitions of light sources,
# but may carry a performance cost and requires a higher number of 'max lights'
# set.
# Sets the bounding sphere multiplier of light sources.
# The bounding sphere is used to determine if an object should receive lighting.
# Higher values will allow for smoother transitions of light sources,
# but may carry a performance cost and require a higher number of 'max lights' set.
light bounds multiplier = 1.65

# The distance from the camera at which lights fade away completely.
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