KQ is an old-skool console-style RPG.
Take the part as one of eight mighty heroes to search for the Staff of Xenarum. Visit over twenty different locations, fight a multitude of evil monsters, wield deadly weapons and cast powerful spells. On your quest, you will find out how the Oracle knows everything, who killed the former master of the Embers guild, why no one trusts the old man in the manor, and what exactly is terrorizing the poor Denorians.
KQ was originally developed by Josh Bolduc in 2001. The source code was then released in 2002 and the KQ Lives team pursued its development from 2002 to 2010.
Now the game is being forked once again in the hope to modernize it and finish the story, and can be found on Github.
You can get in touch with us in the #kqfork Libera IRC channel.
Josh Bolduc (C) 2001 DoubleEdge Software (C) 2002-2022 KQ Lives Team Peter Hull TeamTerradactyl Chris Barry Eduardo Dudaskank Troy D Patterson Master Goodbytes Rey Brujo Matthew Leverton Sam Hocevar Günther Brammer WinterKnight Edgar Alberto Molina Steven Fullmer (OnlineCop) Z9484
Graphics, Music and Sfx come from various sources including the following:
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Josh Bolduc
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Modified "Dungeon Crawl 32x32 tiles supplemental"
You can use these tilesets in your program freely. No attribution is required. As a courtesy, include a link to the OGA page: https://opengameart.org/content/dungeon-crawl-32x32-tiles-supplemental, or the crawl-tiles page: https://github.com/crawl/tiles
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You may find it easiest to have vcpkg install these packages and libraries for you.
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Install the following libraries:
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Clone the kq-fork repo.
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Build using
cmake
:- On Linux/MacOS, or Git Bash on Windows:
cd kq-fork/ # For development, KQ_DATADIR should be the current directory; # For release, KQ_DATADIR should be "." (relative to install directory) cmake -S . -B build/ -DKQ_DATADIR="$PWD" #or -DKQ_DATADIR="." for release cmake --build build/
- On VS2019 or VS2022 on Windows: See INSTALL_msvc.
- On Linux/MacOS, or Git Bash on Windows:
This fork aims to modernize KQ by doing the following:
- Let's hit v1.0 before the 20th anniversary of kqlives (2022-09-11)!
Port Lua v5.1 code to Lua v5.2.DONE!Get rid of all the old DOS and BeOS dependencies.DONE!Port Allegro v4 code to SDL v2.DONE!Get rid of DUMB.DONE!- Finish the KQ story. You can contribute!
- Brand new pixel art. You can contribute!
- If you use PulseAudio, the game may not play any sounds. If you commit a patch for that problem, we'll gladly accept it, but in the meantime, we are just focusing on getting the game ported to SDL2.