Multiplattformer Game, created using libGDX
Thanks to https://www.reinerstilesets.de/ for providing free sprites and tools and more!
Patch 0.05 Patchnotes:
- Bugfix:
- Mobs will now allways attack the first enemy on lane
- The "hit" animation will no be properly displayed and the mobs will continue to move while the animation is
displayed - Change:
- Changed the mainmenu buttons
- Added selfwritten UI-elements
- Rewrote complete ingame input mechanics
- Spawning via drag&drop
- Added:
- Added a StoreScreen
- Added store & settings buttons in the mainmenu
- Added some internal store things (like read storeObjects out of a database)
- Added burndamage to the lavagolem's fireBalls
- Added a root effect to the icegolem's grumblingIce
Patch 0.04 30.12.13 Patchnotes:
- Bugfix:
- Mobs hit instantly (having no delay) after having a deathblow
- Mob animations
- Mobs did not always got a target. (hopefully the LAST fix on the combat system)
Patch 0.03 29.12.13 Patchnotes:
- Bugfix:
- Progress wasn't properly saved.
- Major fixes on the combat system
- Icetroll movement animation
- Arrows were fired with no SwingTimer hitting instantly
- Arrows moved at like 0.0000000001mp/h
- Change:
- Orcs did way to much damage in higher levels.
- Mobs were able to use the Bow, while in combat
- Significantly decreased loading time between Menu & GameScreen
- Added:
- ScoreScreen
- GrumblingIce obtained a root effect.
- Spark animation to fireballs.
- Crocos, Skeletons(S/S, Bow), Murlocs
- Arrows (And other Projectiles)
- Fire-, Earth-, Ice- dragons as an "Ultimate Attack" with High Mana Cost
- Also added a Button for that Reason
- Dragons gain XP through Kills (they need the deathblow to obtain XP)
- Dragons Strength & Resistances grow with their level
- Notice: Dragons will have upgradeable abilities, which will need a specific DragonLevel to buy/upgrade in the shop
Patch 0.02 02.12.13 Patchnotes:
- Bugfix:
- Fixed a bug, which made orcs invisible, before first golem spawn.
Patch 0.01 Alpha Release 02.12.13