Skip to content
View Nelarius's full-sized avatar
🦥
May be slow to respond
🦥
May be slow to respond

Sponsoring

@ziglang

Block or report Nelarius

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Starred repositories

Showing results

Single-header BVH construction and traversal library.

C++ 450 17 Updated Nov 16, 2024

Example collection for the SDL_GPU API

C++ 109 12 Updated Nov 14, 2024

A minimal atmospheric scattering implementation for Unity

C# 464 21 Updated Feb 27, 2021

Library of generic and type safe containers in pure C language (C99 or C11) for a wide collection of container (comparable to the C++ STL).

C 903 78 Updated Nov 16, 2024

A modern, user friendly, generic, type-safe and fast C99 container library: String, Vector, Sorted and Unordered Map and Set, Deque, Forward List, Smart Pointers, Bitset and Random numbers.

C 1,343 73 Updated Nov 15, 2024

HLSL / GLSL / WGSL linting extension for vscode

TypeScript 20 Updated Nov 5, 2024

High performance UI layout library in C.

C 1,259 30 Updated Nov 14, 2024

A free 3D model of Ferris the rustacean

754 21 Updated Sep 24, 2022

Inspection debugger for WebGPU

JavaScript 184 7 Updated Oct 15, 2024

Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules

Rust 159 27 Updated Nov 17, 2024

Mesh simplification with UV's boundary preserved

C++ 498 61 Updated Mar 19, 2020

WebGPU cross-platform app with CMake/Emscripten

C++ 108 7 Updated Aug 20, 2024

Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.

C 395 22 Updated Nov 16, 2024

GPU driven renderer using WGPU

Rust 65 1 Updated Jun 5, 2024

Real-time Direct3D 12 path tracer

C++ 265 7 Updated Nov 7, 2024

A new markup-based typesetting system that is powerful and easy to learn.

Rust 35,144 939 Updated Nov 17, 2024

Experimental real-time renderer with support for dynamic global illumination

Rust 403 16 Updated Feb 26, 2024

GPU Raytracer from scratch in C++/CUDA

C++ 822 46 Updated Jul 21, 2022

A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores

C# 722 48 Updated Nov 16, 2024

NVIDIA Ray Tracing Denoiser

HLSL 518 46 Updated Nov 14, 2024

Real-time Global Illumination with Vulkan Ray Tracing API

C++ 92 7 Updated Dec 15, 2022

😎 Curated list of awesome things around WebGPU ecosystem.

1,508 68 Updated Oct 7, 2024

Node-based image editor with GPU-acceleration.

C++ 727 31 Updated Jul 6, 2024

🐦 Friendly little instrumentation profiler for Rust 🦀

Rust 1,495 75 Updated Aug 21, 2024

Learning Image-adaptive 3D Lookup Tables for High Performance Photo Enhancement in Real-time

Python 790 125 Updated Dec 16, 2023

A high-performance observability data pipeline.

Rust 18,124 1,596 Updated Nov 15, 2024

High-Resolution Image Synthesis with Latent Diffusion Models

Jupyter Notebook 11,875 1,536 Updated Feb 29, 2024

All Algorithms implemented in Rust

Rust 22,860 2,231 Updated Nov 13, 2024
Rust 1 Updated Feb 6, 2022
Next