Lists (10)
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Single-header BVH construction and traversal library.
A minimal atmospheric scattering implementation for Unity
Library of generic and type safe containers in pure C language (C99 or C11) for a wide collection of container (comparable to the C++ STL).
A modern, user friendly, generic, type-safe and fast C99 container library: String, Vector, Sorted and Unordered Map and Set, Deque, Forward List, Smart Pointers, Bitset and Random numbers.
HLSL / GLSL / WGSL linting extension for vscode
Inspection debugger for WebGPU
Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules
Mesh simplification with UV's boundary preserved
WebGPU cross-platform app with CMake/Emscripten
Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.
A new markup-based typesetting system that is powerful and easy to learn.
Experimental real-time renderer with support for dynamic global illumination
GPU Raytracer from scratch in C++/CUDA
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Real-time Global Illumination with Vulkan Ray Tracing API
😎 Curated list of awesome things around WebGPU ecosystem.
🐦 Friendly little instrumentation profiler for Rust 🦀
Learning Image-adaptive 3D Lookup Tables for High Performance Photo Enhancement in Real-time
A high-performance observability data pipeline.
High-Resolution Image Synthesis with Latent Diffusion Models