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* Add rappelling plugin * Update public facing plugin info
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local PLUGIN = PLUGIN | ||
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AddCSLuaFile() | ||
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if (CLIENT) then | ||
SWEP.PrintName = "Rappel Gear" | ||
SWEP.DrawAmmo = false | ||
SWEP.DrawCrosshair = false | ||
end | ||
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SWEP.Category = "HL2 RP" | ||
SWEP.Author = "wowm0d" | ||
SWEP.Instructions = "Primary Fire: Attach/Cut Rope" | ||
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SWEP.Spawnable = true | ||
SWEP.AdminOnly = true | ||
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SWEP.ViewModelFOV = 45 | ||
SWEP.ViewModelFlip = false | ||
SWEP.AnimPrefix = "rpg" | ||
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SWEP.Primary.ClipSize = -1 | ||
SWEP.Primary.DefaultClip = -1 | ||
SWEP.Primary.Automatic = false | ||
SWEP.Primary.Ammo = "" | ||
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SWEP.Secondary.ClipSize = -1 | ||
SWEP.Secondary.DefaultClip = 0 | ||
SWEP.Secondary.Automatic = false | ||
SWEP.Secondary.Ammo = "" | ||
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SWEP.ViewModel = Model("models/weapons/c_arms_animations.mdl") | ||
SWEP.WorldModel = "" | ||
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SWEP.UseHands = false | ||
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SWEP.IsAlwaysLowered = true | ||
SWEP.FireWhenLowered = true | ||
SWEP.HoldType = "passive" | ||
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function SWEP:Initialize() | ||
self:SetHoldType(self.HoldType) | ||
end | ||
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function SWEP:PrimaryAttack() | ||
if (!IsFirstTimePredicted()) then return end | ||
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local owner = self:GetOwner() | ||
if (!IsValid(owner) or owner:GetMoveType() == MOVETYPE_NOCLIP) then return end | ||
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if (owner.rappelling) then | ||
PLUGIN:EndRappel(owner) | ||
elseif (owner:OnGround()) then | ||
PLUGIN:StartRappel(owner) | ||
end | ||
end | ||
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function SWEP:SecondaryAttack() | ||
end |
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local PLUGIN = PLUGIN | ||
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function PLUGIN:PostPlayerDeath(client) | ||
if (client.rappelling) then | ||
self:EndRappel(client) | ||
end | ||
end | ||
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function PLUGIN:PlayerLoadout(client) | ||
if (client.rappelling) then | ||
self:EndRappel(client) | ||
end | ||
end | ||
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function PLUGIN:DoAnimationEvent(client) | ||
if (client:GetNetVar("forcedSequence") == client:LookupSequence("rappelloop")) then | ||
return ACT_INVALID | ||
end | ||
end | ||
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function PLUGIN:OnPlayerHitGround(client, inWater, onFloater, speed) | ||
if (client.rappelling and client.rappelPos.z - client:GetPos().z > 64) then | ||
self:EndRappel(client) | ||
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if (SERVER) then | ||
client:EmitSound("npc/combine_soldier/zipline_hitground" .. math.random(2) .. ".wav") | ||
end | ||
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if (speed >= 196) then | ||
client:ViewPunch(Angle(7, 0, 0)) | ||
end | ||
end | ||
end | ||
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function PLUGIN:PlayerTick(client, moveData) | ||
if (client:HasWeapon("rappel_gear")) then | ||
local onGround = client:OnGround() | ||
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if (onGround and !client.wasOnGround) then | ||
client.wasOnGround = true | ||
elseif (!onGround and client.wasOnGround) then | ||
client.wasOnGround = false | ||
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if (!client.rappelling and moveData:KeyDown(IN_WALK) and client:GetMoveType() != MOVETYPE_NOCLIP) then | ||
self:StartRappel(client) | ||
end | ||
end | ||
end | ||
end | ||
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function PLUGIN:Move(client, moveData) | ||
if (client.rappelling) then | ||
local vel = moveData:GetVelocity() | ||
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local dir = (client.rappelPos - client:GetPos()) * 0.1 | ||
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vel.x = (vel.x + dir.x) * 0.95 | ||
vel.y = (vel.y + dir.y) * 0.95 | ||
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local rappelFalling = false | ||
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if (!client:OnGround() and (client:EyePos().z) < client.rappelPos.z) then | ||
rappelFalling = true | ||
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if (moveData:KeyDown(IN_WALK)) then | ||
moveData:SetForwardSpeed(0) | ||
moveData:SetSideSpeed(0) | ||
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vel.z = math.max(vel.z - 16, -128) | ||
else | ||
vel.z = math.max(vel.z - 16, -512) | ||
end | ||
end | ||
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moveData:SetVelocity(vel) | ||
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if (rappelFalling) then | ||
if (SERVER) then | ||
local sequence = client:LookupSequence("rappelloop") | ||
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if (sequence != -1) then | ||
client:SetNetVar("forcedSequence", sequence) | ||
end | ||
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if (!client.oneTimeRappelSound) then | ||
client.oneTimeRappelSound = true | ||
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client:EmitSound("npc/combine_soldier/zipline" .. math.random(2) .. ".wav") | ||
end | ||
end | ||
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if (client:WaterLevel() >= 1) then | ||
self:EndRappel(client) | ||
end | ||
else | ||
if (SERVER) then | ||
local sequence = client:LookupSequence("rappelloop") | ||
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if (sequence != 1 and client:GetNetVar("forcedSequence") == sequence) then | ||
client:SetNetVar("forcedSequence", nil) | ||
end | ||
end | ||
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local origin = moveData:GetOrigin() | ||
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if (math.Distance(origin.x, origin.y, client.rappelPos.x, client.rappelPos.y) > 256) then | ||
self:EndRappel(client) | ||
end | ||
end | ||
end | ||
end |
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local PLUGIN = PLUGIN | ||
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PLUGIN.name = "Rappelling" | ||
PLUGIN.author = "wowm0d" | ||
PLUGIN.description = "Adds rappelling gear into the Schema." | ||
PLUGIN.schema = "HL2 RP" | ||
PLUGIN.license = [[ | ||
Copyright 2022 wowm0d | ||
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. | ||
To view a copy of this license, visit http:https://creativecommons.org/licenses/by-nc-sa/4.0/. | ||
]] | ||
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ix.util.Include("sv_plugin.lua") | ||
ix.util.Include("sh_hooks.lua") | ||
ix.util.Include("sv_hooks.lua") | ||
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function PLUGIN:StartRappel(client) | ||
client.rappelling = true | ||
client.rappelPos = client:GetPos() | ||
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if (SERVER) then | ||
self:CreateRope(client) | ||
end | ||
end | ||
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function PLUGIN:EndRappel(client) | ||
client.rappelling = nil | ||
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if (SERVER) then | ||
self:RemoveRope(client) | ||
end | ||
end |
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local PLUGIN = PLUGIN | ||
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function PLUGIN:OnPlayerObserve(client, state) | ||
if (client.rappelling) then | ||
self:EndRappel(client) | ||
end | ||
end |
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local PLUGIN = PLUGIN | ||
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function PLUGIN:CreateRope(client) | ||
local attachmentIndex | ||
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if (client.ixAnimModelClass == "metrocop") then | ||
attachmentIndex = client:LookupAttachment("anim_attachment_LH") | ||
else | ||
attachmentIndex = client:LookupAttachment("hips") | ||
end | ||
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local attachment = client:GetAttachment(attachmentIndex) | ||
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if (attachmentIndex == 0 or attachmentIndex == -1) then | ||
attachment = {Pos = client:GetBonePosition(client:LookupBone("ValveBiped.Bip01_Pelvis"))} | ||
attachmentIndex = client:LookupAttachment("forward") | ||
end | ||
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local rappelRope = ents.Create("keyframe_rope") | ||
rappelRope:SetParent(client, attachmentIndex) | ||
rappelRope:SetPos(attachment and attachment.Pos or client:GetPos()) | ||
rappelRope:SetColor(Color(150, 150, 150)) | ||
rappelRope:SetEntity("StartEntity", rappelRope) | ||
rappelRope:SetEntity("EndEntity", Entity(0)) | ||
rappelRope:SetKeyValue("Width", 2) | ||
rappelRope:SetKeyValue("Collide", 1) | ||
rappelRope:SetKeyValue("RopeMaterial", "cable/cable") | ||
rappelRope:SetKeyValue("EndOffset", tostring(client.rappelPos or client:GetPos())) | ||
rappelRope:SetKeyValue("EndBone", 0) | ||
client.rappelRope = rappelRope | ||
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client:DeleteOnRemove(rappelRope) | ||
client:EmitSound("npc/combine_soldier/zipline_clip" .. math.random(2) .. ".wav") | ||
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end | ||
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function PLUGIN:RemoveRope(client) | ||
if (IsValid(client.rappelRope)) then | ||
client.rappelRope:Remove() | ||
end | ||
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client.rappelRope = nil | ||
client.oneTimeRappelSound = nil | ||
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local sequence = client:LookupSequence("rappelloop") | ||
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if (sequence != 1 and client:GetNetVar("forcedSequence") == sequence) then | ||
client:SetNetVar("forcedSequence", nil) | ||
end | ||
end |