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Releases: NaomiMod/blender-NaomiLib

v0.14.7 - [ Blender 4.1.1 ]

10 Jul 15:20
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Pre-release
  • Blender 4.1.1!
  • Pvr2img update ( correct 4444/555/1555/565 color conversion )

v0.14.6 - [ Blender 4 ]

21 Dec 17:30
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  • Pvr2Image integration (if only .PVR in Textures folder, convert them in .bmp and load it)
  • Alpha Clip fix
  • Flat shading's color node mapped

v0.14.5 - [ Blender 4.0.0 Only! ]

20 Dec 21:17
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Blender 4.0.0 Only!

  • Enviroment Mapping
  • Bump Mapping
  • Added Punch Through list type Alpha support
  • Fixed duplicate vertex color loop
  • Fixed Constant mode bug

v0.14.4

11 Nov 20:12
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  • Culling support
  • Strip generation fix

v0.14.3

31 Aug 10:33
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  • Load Directory (mass import all model .bin in the same directory at once)
  • Auto-load Textures (.png / .tga) if present in Textures folder where models are being loaded (naming: TexID_000)
  • Vertex Colors
  • Shading initial support
  • Orientation options (Z-Up + Negative X default) @TVIndustries
  • Debug Logging to Log folder in model path

0.13

10 May 17:11
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0.13 Pre-release
Pre-release
  • Mesh header bitflag detection
  • Mesh parameters bitflags
  • Poly flags bitflag detection
  • Separate triangles now correctly parsed to poly flag bit3, instead of fixed MAGICs.
  • Added debugging parameters printout

v0.12 - DOA2 Prototype Update

03 Oct 10:12
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Support for models of Dreamcast - Dead or Alive 2 (Jan 27, 2000 prototype).

v0.11 small bugfix

18 Nov 12:18
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  • fixed REB color of first mesh

v0.10 RGB import

18 Nov 00:46
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  • added support for material colors

v0.9 speed update

10 Nov 12:11
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  • optimized import speed
  • added debugging option