Stars
Window and GUI system based on Dear ImGui from OCornut
C++ examples for the Vulkan graphics API
Implementation of Robust Quantization for Polycube-Maps
One stop solution for all Vulkan samples
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
An implementation of Wave Function Collapse with a focus on performance.
A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Silice is an easy-to-learn, powerful hardware description language, that simplifies designing hardware algorithms with parallelism and pipelines.
Projet of the course of Introduction to numerical imaging for the master MVA (Mathematics, Computer Vision, Machine Learning) at the ENS Cachan, France.