Q: Oh cool, a new RepRap slicer?
A: Yes.
Prebuilt Win32 builds https://bintray.com/lordofhyphens/Slic3r/slic3r_dev/view
Slic3r takes 3D models (STL, OBJ, AMF) and converts them into G-code instructions for 3D printers. It's compatible with any modern printer based on the RepRap toolchain, including all those based on the Marlin, Sprinter and Repetier firmware. It also works with Mach3, LinuxCNC and Machinekit controllers.
See the project homepage at slic3r.org and the manual for more information.
The core geometric algorithms and data structures are written in C++, and Perl is used for high-level flow abstraction, GUI and testing. If you're wondering why Perl, see https://xkcd.com/224/
The C++ API is public and its use in other projects is encouraged. The goal is to make Slic3r fully modular so that any part of its logic can be used separately.
Key features are:
- multi-platform (Linux/Mac/Win) and packaged as standalone-app with no dependencies required
- complete command-line interface to use it with no GUI
- multi-material (multiple extruders) object printing
- multiple G-code flavors supported (RepRap, Makerbot, Mach3, Machinekit etc.)
- ability to plate multiple objects having distinct print settings
- multithread processing
- STL auto-repair (tolerance for broken models)
- wide automated unit testing
Other major features are:
- combine infill every 'n' perimeters layer to speed up printing
- 3D preview (including multi-material files)
- multiple layer heights in a single print
- spiral vase mode for bumpless vases
- fine-grained configuration of speed, acceleration, extrusion width
- several infill patterns including honeycomb, spirals, Hilbert curves
- support material, raft, brim, skirt
- standby temperature and automatic wiping for multi-extruder printing
- customizable G-code macros and output filename with variable placeholders
- support for post-processing scripts
- cooling logic controlling fan speed and dynamic print speed
You can download a precompiled package from slic3r.org; it will run without the need for any dependency.
If you want to compile the source yourself follow the instructions on one of these wiki pages:
Sure! You can do the following to find things that are available to help with:
- Pull Request Milestone
- Please comment in the related github issue that you are working on it so that other people know.
- Items in the TODO wiki page.
- Please comment in the related github issue that you are working on it so that other people know.
- Drop me a line at [email protected].
- You can also find me (rarely) in #reprap and in #slic3r on FreeNode with the nickname Sound. Another contributor, LoH, is also in both channels.
- Add an issue to the github tracker if it isn't already present.
Before sending patches and pull requests contact me (preferably through opening a github issue or commenting on an existing, related, issue) to discuss your proposed changes: this way we'll ensure nobody wastes their time and no conflicts arise in development.
Slic3r is licensed under the GNU Affero General Public License, version 3. The author is Alessandro Ranellucci.
The Silk icon set used in Slic3r is licensed under the Creative Commons Attribution 3.0 License. The author of the Silk icon set is Mark James.